Bommyknocker Press

Universal Encounter Table

pierre-bear

Babe, wake up. They just expanded Just Use Bears to account for every encounter.

Dice Goblin has a lovely post on utilising a roster of 14 different beasts that can be reskinned and recontextualised for any situation. So: what if we use this list as a universal encounter table?

Lucky number 14

14 beasts. You know what other set has 14 members? A suit of playing cards.

14

Wait, that’s not right… My maths is bad, but perhaps the idea is still good. Let’s say “Spider” is redundant with “Snake”. Now we have a list of 13 beast statblocks - one for each card rank.

By mapping the list from 2-Ace, we have a universal encounter table. Instead of rolling a die, we can draw from a deck of cards. 

Now, wherever in the campaign world we are, we can use the same encounter table:

Draw Statblock
2 Deer
3 Boar
4 Rat
5 Snake
6 Bull
7 Hawk
8 Bear
9 Wolf
10 Crocodile
J Horse
Q Tiger
K Elephant
A Dragon

Suits can stand in for reaction rolls.

♠️ - hostile
♣️ - unfavourable
♦️- favourable
♥️ - friendly

Done!

Probability Curveball

I think we can do better, though.

The probability distribution of a single draw from a deck is a flat line - we’re as likely to encounter a boar as we are a dragon. I'm taking inspiration from Nick LS Whelan's encounter tables here, to achieve a nice spread of probabilities. So what if we draw 2 cards and take the lower?

Here’s the probability distribution of drawing a given card using this method:

Draw (Lower of 2) Probability
2 14.93%
3 13.73%
4 12.52%
5 11.31%
6 10.11%
7 8.90%
8 7.69%
9 6.49%
10 5.28%
J 4.07%
Q 2.87%
K 1.66%
A 0.45%

Interesting. There’s a vanishingly small chance of ever encountering a dragon. Why don’t we just cut one more beast from our roster (sorry, Bull) and say that if you ever draw double Aces you just find some treasure lying around.

Probability Draw (Lower of 2) Statblock
14.93% 2 Deer
13.73% 3 Boar
12.52% 4 Rat
11.31% 5 Snake
10.11% 6 Hawk
8.90% 7 Bear
7.69% 8 Wolf
6.49% 9 Crocodile
5.28% 10 Horse
4.07% J Tiger
2.87% Q Elephant
1.66% K Dragon
0.45% A TREASURE

Now we're done.

(Note: We are not done. See forthcoming blogpost, on Peking Duck Design.)

Cairn Statblocks

Here are the basic statblocks for the beasts on our universal encounter table. I've gone with Cairn because I'm familiar with the system and because statblocks are short and modular in thte system.

In Cairn, the numerical statline is paired with up to 3 dot points laying out each creature’s background, tactics or abilities. When rewriting our creatures, we’ll keep the statline and replace the dot points.

Note, some of these statlines are rather similar to one another - a bear and a tiger have extremely close stats, for example. The difference will be the creature’s ecological/combat role (and whatever abilities we grant them).

I’ve copied notes beside each entry from Dice Goblin’s post). It’s worth referring back to the original for deeper details, including helpful examples for each statblock.


Deer

Deer

(swift, alert, elusive, skittish / Elusive, non-combatant, fleeing NPCs)

4 HP, 8 STR, 14 DEX, 6 WIL, kick (d4) or antlers (d6)


Boar

Boar

(aggressive, relentless, charging / Relentless enemies, stubborn melee threats)

Adapted from Cairn Monsters Guide

4 HP, 12 STR, 9 DEX, 8 WIL, tusks (d6)


Rat

rat

(swarm, small, numerous, disease / Swarming enemies, plague carriers)

From Rot King’s Sanctum Cairn Conversion

4 HP, 6 STR, 12 DEX, 11 WIL, bite (d3) detachment


Snake

Snake

(stealthy, venomous, ambush, solitary / Hidden ambushers, traps, poisoners)

From Viper, Cairn 2e Warden’s Guide

3 HP, 5 STR, 12 DEX, 3 WIL, bite (d6)


Hawk

Hawk

(swift, flight, keen-senses, evasive / Scouts, hit-and-run, evasive attackers)

Adapted from Phoenix, Cairn 2e Warden’s Guide

4 HP, 5 STR, 13 DEX, 12 WIL, talons (d4+d4)


Bear

Bear

(strong, tough, dangerous, solitary, large / Solo threats, brute-force obstacles)

From Grizzly Bear, Cairn 2e Warden’s Guide

6 HP, 15 STR, 13 DEX, 5 WIL, claws (d8+d8)


Wolf

Wolf

(quick, dangerous, pack, coordinated / Coordinated attackers, ambush groups, pack hunters following a strong leader)

From Wolf, Cairn 2e Warden’s Guide

6 HP, 12 STR, 14 DEX, 8 WIL, bite (d8)


Crocodile

Croc

(ambush, tough, aquatic, territorial, grappler / Water hazards, sudden grapple encounters)

Adapted from Lorn Song of the Bachelor Cairn Conversion

6 HP, 14 STR, 10 DEX, 8 WIL, bite (d8) or claws (d6 + d6)


Horse

Horse

(swift, mobile, large, loyal / Mounted combatants or mounts, rapid mobility)

Adapted from Centaur, Cairn 2e Warden’s Guide

4 HP, 12 STR, 14 DEX, 10 WIL, bite or kick (d6)


Tiger

Tiger

(stealthy, fast, dangerous, solitary, hunter / Powerful solitary ambush predators, silent killers)

from Cairn Monsters Guide

6 HP, 14 STR, 14 DEX, 6 WIL, claws (d8+d8)


Elephant

Elephant

(huge, durable, destructive / Siege threats, heavy hitters)

From Cairn Monsters Guide

9 HP, 16 STR, 6 DEX, 11 WIL, tusks (d10)


Dragon

Dragon

(apex predator, deadly, clever / Legendary threats, boss-level encounters)

From Green Dragon, Cairn 2e Warden’s Guide

12 HP, 2 Armor, 14 STR, 15 DEX, 18 WIL, bite (d12), detachment


You know, for completeness, I’ll put Spider and Bull in here too.


Spider

spider

(trapper, venomous, stealthy, ambush / Environmental threats, immobilizers)

Adapted from Dogtooth Valley Cairn Conversion

5 HP, 8 STR, 12 DEX, 5 WIL, bite (d6)


Bull

Bull

(charging, aggressive, territorial / Reckless enemies, brute chargers)

6 HP, 14 STR, 10 DEX, 12 WIL, horns (d8)


(Re)Skinning the Bear

As a final step, let’s talk about how to reskin our entries on the Universal Encounter Table to keep it interesting as characters adventure across the land.

Each entry on the encounter table has 3 elements: Statline, Name, and Features.

The statlines will remain same wherever we travel - this is, after all, the Universal Encounter Table.

But for each entry on our encounter table, we will be writing in a new name. If we are feeling energetic we will also write in some new features. The features are useful because they give us some lore about the creature, and some mechanical abilities that speak to the creature's identity.

The idea is this: each region has a short list of themes. We will use these to spark ideas for our new names and features.

EXAMPLE THEMES

BANDIT BLOODSWAMP
Themes: outlaw, aquatic beast, bloodsucking parasite, hiding, slimy, overgrown

TRANSMOGRIFIER PASTURES
Themes: arcane, domesticated beast, feral pest, mutated, whimsical, curious

NECROMANCER CRAGS
Themes: Undead, scavenger, blighted, parched, aggressive, furtive

Thanks for reading

Next time on Bommyknocker Press, we'll flesh out our method with some examples. Join us for: Encounters in the Bandit Blood Swamp.

#cairn #cards #encounters #gameable #statblocks #tables