Myth Attunement
Some houserules and 12 myth-specific items for Mythic Bastionland.
As he moves slowly away, Wotan turns and looks sorrowfully back at Brunnhilde, by Arthur Rackham 1910
Attunement
A knight may weave themselves more deeply into a myth's workings. Attuning to a myth requires the knight undergo some trial. While attuned in this fashion, the knight's company are more likely to encounter omens from that myth.
Myth Tokens
Bearing the token of a myth allows an attuned knight to weave themselves yet deeper. A token-bearing knight always knows the direction towards the Myth Hex.
Relics
Once a myth is resolved, its token takes on a new capacity related to the myth. Such tokens may come to be revered as relics. Relics tend to disappear with the ages, but may rarely be found in the realm - passed down as heirlooms, safekept by sages, or sequestered in ancient Ruins.
New Rules
Seers
Seers do not know the location of myth hexes. They do, however, know what trials will attune knights, and which objects may serve as Myth Tokens.
Travel
To augment the Travel rules in Mythic Bastionland , pp.18. In summary, attuned knights are more likely to encounter *their myth, and less likely to encounter random myths, or the nearest myth.*
When the company of an attuned knight makes a Wilderness Roll, on a roll of:
- 1: encounter the next Omen from the Attuned Myth.
When the company of an attuned knight bearing a myth token makes a Wilderness Roll, on a roll of:
- 2: encounter the next Omen from the Attuned Myth.
Example Attunements and Tokens
- The Plague
- Attunement: Share a cup of wine with one infected with plague.
- Token: The grave shroud from a plague victim.
- Relic: The bearer will not succumb from disease while they wear the infected cloth.
- The Wall
- Attunement: Neither give nor receive for a season.
- Token: A discarded wedding ring.
- Relic: Sand, plank, or rubble - any wall built by the bearer roots and cements itself like mortared stone.
- The Shadow
- Attunement: Ruin a funeral.
- Token: A widow's stolen veil.
- Relic: Imbibing tears restores the bearer's CLA.
- The River
- Attunement: Spend a day afloat upon a river, a day buried in its muddy bank, and a day within its water.
- Token: A fishing rod built from the wood of a wreck.
- Relic: A patient bearer will always draw lost things from water when they cast their hook.
- The Wyvern
- Attunement: Receive the sting of three different beasts.
- Token: Three rose thorns bound to the body, point inwards.
- Relic: The bearer weeps tears of milk. The milk can cure poison.
- The Goblin
- Attunement: Blindfold, walk alone into the forest. Walk from noon until sunset. At dark, remove the blindfold and return by dawn.
- Token: A needle drawn from a haystack.
- Relic: The bearer may sew an item to a pocket by silver thread. Even once the thread is cut, each morning the item can be found there.
- The Forest
- Attunement: Plant a honey-soaked acorn beneath the floor of your home. Over a year, it will sprout into a huge oak.
- Token: A cloak sewn of the leaves from three forests.
- Relic: The leaves will always be green. The bearer may rest safely in the boughs of any tree.
- The Child
- Attunement: Serve a doula for a week, then be swaddled and cared for as a baby for a day.
- Token: A child's first fallen tooth.
- Relic: The bearer may crush the tooth to be absolved of all crime and sin.
- The Order
- Attunement: Reform a thief. Take them on as a squire.
- Token: A tome of laws, copied by the bearer's own hand.
- Relic: Words written in the tome become the Realm's law. The bearer bleeds ink.
- The Dead
- Attunement: Take up a feud long buried.
- Token: Skull-mask carved of wood. It cannot be worn with a helm; children and dogs fear you.
- Relic: The bearer will never succumb to wounds until they remove the mask.
- The Underworld
- Attunement: Somewhere deep, marry the dark. Offer it a great dowry.
- Token: A wedding ring of stone that has never seen the sun.
- Relic: The bearer may grasp any item from another if both stand in full dark.
- The Wurm
- Attunement: Diet of worms (one week).
- Token: A silver shovel (d6 hefty). No other arms may be carried by the bearer.
- Relic: Silver shovel (d6 hefty) or shower with debris (d8 blast). The restriction on carrying other arms is lifted.
Using these rules elsewhere
You can generalise these rules by creating items that can influence encounter tables to favour certain enemies, characters or factions.