Bommyknocker Press

Encounter Table - Bandit Blood Swamp

Atchafalaya Swamp

This week I'm putting my money where my mouth is, and using my Universal Encounter Table as the basis for a region-wide Encounter Table.

I've written up 12 new creatures, recycling the same statblocks wholesale from the UET. So if I'm using the same statblocks as the UET, then what's changed? I've:

I won't lie - it was a bit of work, simply because there are 12 entries. But each creature was lightweight enough that I'm confident I could improvise an individual statblock at the table if need be. The tools are right there - a basic statblock, and a few region-specific tags for inspiration.

If nothing else, it would be worth coming up with a couple of rough concepts in your prep, to build the rest of your encounters around. Once I had the first few creatures down, the rest came fairly smoothly.

Intermission: Dice Goblin Update

Dice Goblin has already updated their original post, Just Use Bears... Or Wolves, Dragons or Spiders in response to the Universal Encounter Table.

He's taken a different tack to me - rather than building an encounter table with all of the archetypal beast statblocks, he slots a selection into a Nick-Whelan-style 2d6 table - a different selection based on the region. (I keep bringing Nick's blogpost up, I really need to get some new material.)

This has a couple of benefits:

But I've got a concept to prove, so I'm sticking with the Universal Encounter Table laid out in last week's post, and fleshing out the Bandit Blood Swamp.

A Quick Refresher

To generate a wilderness encounter, draw 2 cards and keep the lowest.

Refer to the card's rank for the encounter.

Refer to the card's suit for the reaction:
♠️ - hostile
♣️ - unfavourable
♦️- favourable
♥️ - friendly

Bandit Blood Swamp

Description

Themes

  1. outlaw
  2. aquatic
  3. bloodsucking
  4. hiding
  5. slimy
  6. overgrown

Statblocks

2: Pilgrims
Statblock: Deer
Tags: (NA - Deer is a prey animal, so I wanted something for the more dangerous encounters to prey on.)

4 HP, 8 STR, 14 DEX, 6 WIL, walking staff (d6)


3: Bandit Swampfolk
Statblock: Boar
Tags: Outlaw, hiding

4 HP, 12 STR, 9 DEX, 8 WIL, sickle (d6)


4: Swampfly Swarm
Statblock: Rat
Tags: bloodsucking

4 HP, 6 STR, 12 DEX, 11 WIL, bite (d3), detachment


5: Root Snake
Statblock: Snake
Tags: Hiding, aquatic

3 HP, 5 STR, 12 DEX, 3 WIL, bite (d6)


6: Needlebeak
Statblock: Hawk
Tags: bloodsucking

4 HP, 5 STR, 13 DEX, 12 WIL, hypodermic beak (d6)


7: Slime Troll
Statblock: Bear
Tags: Slimy, overgrown

6 HP, 15 STR, 13 DEX, 5 WIL, fists (d8+d8) or club (d10)


8: Bandit Enforcer
Statblock: Wolf
Tags: Outlaw, blood

6 HP, 12 STR, 14 DEX, 8 WIL, spear (d8) or machete (d6)


9: Alligator
Statblock: Crocodile
Tags: aquatic, hiding

6 HP, 14 STR, 10 DEX, 8 WIL, bite (d8) or claws (d6 + d6)


10: Swampdog
Statblock: Horse
Tags: aquatic, slimy

4 HP, 12 STR, 14 DEX, 10 WIL, bite (d6)


J: Moss Stalker
Statblock: Tiger
Tags: Hiding, overgrown

6 HP, 14 STR, 14 DEX, 6 WIL, claws and teeth (d8+d8)


Q: Bog Golem
Statblock: Elephant
Tags: Slimy, overgrown

9 HP, 16 STR, 6 DEX, 11 WIL, pummeling mud (d10)


K: **Armored Boat, *Blood Dragon***
Statblock: Dragon
Tags: Outlaw

12 HP, 2 Armor, 14 STR, 15 DEX, 18 WIL, crossbow (d8) or spear (d8) or ballista (d12, no blast damage), detachment


Thanks for reading.

Come back next time, for some reflection on this post's writing process and an intriguing lesson learned.