Bommyknocker Press

Die drop or drop dead

Two Dwarfs Playing Dice, a Dog at Left (recto), Study of a Leg (verso), Faustino Bocchi

Let's get physical!

Here's a combat system where you drop dice onto a grid to determine hits. Your opponent can then cast their dice to knock yours away.

This is all ashcan. Don't pay too much attention to the numbers, everything is liable to change.

I haven't played a game with this yet, but I'm enjoying working on it. I like its granularity, its tactility, its modularity. There are a lot of loose design threads here that are fun to pick at.

Like it? Hate it? Played it? Hacked it? Let me know on Bluesky!


Weapon Grid

Each weapon has a weapon grid: an A4 sheet of paper with a 5 x 8 grid of cells. Each cell of the grid is either empty, or contains a technique. Different weapons come with different techniques reflecting their capacities.

 Two Nude Men Playing with Dice, Nicolai Abraham Abildgaard

Techniques

Techniques have a short description, a cost, and an effect. Some example techniques:

Progression

The grid starts mostly empty. As you learn, you fill it, making your character's grid unique.

Dice Pool

Each player has a pool of six-sided dice to spend. Let's say 10 in total. These should be of a different colour for each player. Each round, players secretly allocate dice between initiative, offence and defense.

Initiative

Initiative dice are counted for all players. Play goes in order from highest to lowest. Roll initiative dice to break ties.

Attack Resolution

Note: throws must be made from a height of one handspan. It is recommended to place the weapon grid in a box or tray. Any dice that exit the rolling area are counted as a fumble.

  1. The attacker throws all their attack dice onto their weapon grid.
  2. Any die that falls on a blank space is removed from the grid.
  3. The defender selects any number of their defence dice and throws them all onto the weapon grid. Any defence die sitting on a cell adds to that cell's cost. It is legal for defence dice to knock an attack die out of position.
  4. The attacker picks one cell on the weapon grid to activate. The cell must have one or more attack dice on it. If the sum value of the attack dice is greater than the cost, the effect is triggered.
  5. Any Bonus Action cells with a die on them may also be activated, following the procedure in step 4.

Example Attack

The setup: A grid in an A4 paper carton lid. I didn't have any problem keeping the dice in the box. This is an example of a grid for a starting player, with only a few boxes filled with techniques. (Thrust, Chop and Leg Sweep.) setup

The attack roll: The attacker has rolled six dice. They are able to activate either a Thrust (cost 0, damage 3) or a Chop (cost 4, damage 16). Nothing landed on the Leg Sweep. attack roll

The defense roll: The defender has decided to target the chop. Rolling their 4 dice, they successfully knock the attack die out of the way. They will still take 3 damage from a thrust. defense roll


Reflections

Variations

#ashcan #combat #dice #mechanics