Bommyknocker Press

Blood, Sweat & Tears: A bid-based combat system

A rally of feints, blows, parries, drawn blood and bruised shins.

Who wins?

In D&D, once the strategy has run its course and steel meets steel, the fight is telescoped down into a series of attack rolls. In the long run, the ā€˜better’ fighter will win out, in the short run randomness is king.

So I’ve been daydreaming of a combat system that follows from a principle - on a level playing field, the fight will go to the combatant who risks more and pushes harder.

And what of a non-level playing field? I’ve tried to draft a system that is responsive to the environment the combat takes place in and to the methods players use in the fight.

I have further goals beyond this starting point - ideally this system can be expanded to resolution of non-combat tasks. And ideally the system is vaguely compatible with OSR-style play.

We’ll see. There are a lot of open questions and I’ll address a few of them in a commentary below. For now it seems like a fun start.

Blood, Sweat & Tears

Ashcan

CHARACTER STATS

Players assign a base rating of 1, 2 & 3 among their Approaches:

Additionally they have 10 points each in the 3 Humours:

Each Humour is complementary to an Approach.

Humours spent in action may be recouped:

At 0 in a Humour, there are Consequences:

Wounds are bad, avoid them.

INITIATIVE

A secret bid of Humours between a player and any opponent who wishes to buy in. Minimum buy-in of 3.

Highest bid takes a combat turn.

Any with a buy-in may set up in opposition to the bid winner.

COMBAT

Combat is decided in turns.

When you win initiative:

  1. State a goal that could feasibly be accomplished in the next minute or so. (NB: this could just be, ā€œwound a characterā€)
  2. If there is no opposition (or other impediment), the player succeeds in their goal. Otherwise:
  3. Opponents state their opposing goals.
  4. Choose an Approach in secret, and apply your base rating:
  1. Bid Humours in secret. Bid:
  1. Reveal approaches & bids
  2. Apply Environmental modifiers
  1. Apply Supremacy modifiers according to your approach and your opponent’s (scissors-paper-rock)
  1. Tally base ratings + bids + modifiers. The highest score accomplishes their goal, and pays the full cost of any Humours bid. Narrate the success and the costs.
  2. Lower score fails their goal. No cost (part from initial buy-in)

COMMENTARY

Just a grab bag of thoughts