Bommyknocker Press

Bid-based adventuring - Blood, Sweat & Tears v0.2

Noireterre Duel Valentin Jumel de Noireterre, Le Duel, 1853

Who Wins a Fight?

Obviously the only winning move is not to fight, whether that means following a path of peace or ending a fight before it has begun. But when words fail and steel meets steel, who will be left standing?

In reality, here are the most likely answers:

But this isn't reality, this is an adventure where plucky scoundrels put it all on the line for gold and glory. So while all the above answers feed into the calculation, the victor will be the combatant who risks more and pushes harder. That's what this system is about.


Blood, Sweat & Tears v0.2

ashcan

A bid-based adventure game for a Host (a.k.a. Gamemaster) and a small number of players.

Characters

Each scoundrel (a.k.a. Player Character) has a preferred way of approaching challenges.

Here are the Approaches. Each is complementary to a Humour.

Approach Humour Utility
Power Blood Force your will on the world.
Technique Sweat Weave your fate with skill.
Cunning Tears Blindside opposition by defying moral, sense or convention.

You have 10 points in each of the 3 Humours. Humours are spent in Taking Action.

Taking Action

Overcome challenging circumstances by Taking Action.

Actions should be simple and self-contained - climb a rope, write a letter, dig a hole, deal someone a wound.

If you are unopposed, state how you will accomplish your goal and choose the appropriate Approach. The Host determines the difficulty of doing this, which sets the cost.

Difficulty Cost
Trivial 1
Straightforward 2
Challenging 3
Gruelling 4
Crushing 5

Pay the cost in Humour to achieve your goal. You must use the Humour complementary to your Approach. Your rating in the chosen Approach is a discount against the cost.

The host should consider the equipment being utilised when setting the difficulty for an action. A gruelling climb may be made straightforward if you have a rope handy.

If your action is opposed by another character, you will have to earn the right to take it.

Taking an action to Wound another character will almost always be an opposed action.

Advantages

Each Approach has its advantages in certain situations.

Supremacy Bonus: like in Rock-Paper-Scissors. Applies when taking initiative.

Environmental Bonus: Applies when taking an opposed action.

Armament Bonus: Applies when attempting to Wound another character.

Opposed Action 1: Setting the Stakes (Initiative)

When you declare that you are taking action, another character may confront you by declaring an opposing action.

Whoever wins initiative sets the stakes for the opposed action.

If you bid highest, you win the initiative and have a chance to accomplish your goal. If you are outbid, your opponent wins the initiative and will have a chance to accomplish their goal instead.

Note: declared actions should be

The initiative bid:

  1. Both characters state their goal and their Approach, starting with the initiating character.
  2. Both characters make a secret bid of the Humour complementary to their approach.
  3. Bids are revealed.
  4. Bonuses are calculated:
    1. Approach Bonus (+rating if Approach is suited to goal)
    2. Supremacy Bonus (+rating if Approach has supremacy over opponent's Approach)
  5. The highest bid wins initiative. Ties go to the initiating character.

Any humour bid is spent.

Opposed Action 2: Achieving Your Goal

When you win initiative:

  1. Your goal and Approach were stated when Taking Initiative. Restate them now.
  2. Bid Humours in secret.
  1. Reveal bids
  2. Apply Environmental or Armament bonuses if applicable.
  3. Tally bids + bonuses. If you win, your action is a success; otherwise you have been stymied.
  4. Play moves on. If other characters are present, the next action declared should not be initiated by either participant in the opposed action.

Consequences

When a Humour is reduced to 0, there are Consequences. Pay them, then start counting down again from 10.

Wounds

Wounds are bad, avoid them.

Recovery

Humours spent in action may be recouped:

COMMENTARY

Just a grab bag of thoughts

#ashcan #mechanics #system