Another gimmick
The Mapping Blog Bandwagon has kicked off and the discourse is flowing. This week: is mapping fun? What's lost when players don't map their dungeons as they crawl? How do you even describe this?

I love this crazy map from the Scribbles and Horrors blog.
Well, let's apply a procedure with a level of abstraction.
- On entering a room, a player may elect to spend a dungeon turn mapping.
- The mapping player will sketch a map on a scrap piece of paper.
- The GM reveals the room map to a randomly-selected second player, who has 20 seconds to describe the room to the mapping player.
- The mapper may spend another dungeon turn mapping to gain another 20 seconds of description.
- When content with the sketch, either:
- transcribe the sketch onto the canonical player map, OR
- reveal the true map. For every wrong feature the mapper loses 1 hp.